I have a sphere with AI that only has a job of following a spline loop right now. I added a line trace to it for an added function but then noticed that the sphere doesn’t rotate itself while it follows the path. It is always facing in the same direction.
Is there something I havn’t turned on or allowed for the sphere to be able to turn while following a basic spline path?
I don’t think that component orients the Pawn, so you’ll have to do it yourself.
Using LookAt to calculate the rotation to look forward inside Tick and then updating the pawn global orientation to that, might help.