I have my assign on died event, I also have a sphere trace for actors in a area firing after that death but Im guess it would not pick the right killer.
If you’re dealing damage through TakeDamage, you could just test if the damage killed the pawn (hp is equal to or less than zero) and then call your own method “Death” which you pass the parameter “DamageCauser” into.
thank you very much
No problem, good luck.