I encountered a issue I wasn’t aware was taking place until recently. I’m using the default UDK character and default animations but with a scale of 2.0(192UU). The character is floating in the air when I crouch. I researched and found some threads but still unclear if this is solvable. I can adjust the collision cylinder to match the height of the character in the crouch animation but then he floats way above the cylinder. He gets offset and if I adjust the crouch cylinder to match the player height well it minimizes the offset and he looks about right crouching but of course now he will collide with crouch height spaces in the world. I see Variables in UDK pawn for CrouchTranslationOffset and CrouchMeshZOffset but got weird results. Would the block of code in UDK Pawn and those Variables be the solution?
This thread below states the same issue but no solution at least posted.