I would like to switch from small white to vehicle control, but directly using the ‘possess’ blueprints node in ue5 doesn’t work, whereas ue4 does. What’s the reason? How can I change it?
Can you show your code for possess?
Hey there @d9fddbc91dcb4472aa92e6645d18f443! Welcome to the community! After double checking possession on the default vehicles project on 5.2 I was unable to reproduce your issue! If the project is migrated, this can sometimes have some fringe issues. So, as Shunitzo mentioned, could we see your blueprints?