So I have a small problem regarding “pawn control rotation” for my camera. I want to make a feature that the player could look behind. Here’s a picture
As you can see my camera has a parent socket, up to this point everything is good, but if I want to remove the shakiness from the character movement I have to select “use pawn control” and when I do that my camera always displays front view, even though it is facing backwards, any idea how I could remove the shakiness and keep the camera facing backwards?
I have tried adding a new socket which would face in a different direction, but the outcome was the same.
The camera I added to my character is being displayed correctly. I could remove it from the socket and set X,Z,Y manually, but the reason I want it to have a socket because it gives a realistic effect like you are breathing and your camera moves just a little bit. Furthermore, even if I add socket, then the camera is still showing me the backward view(as intended), but then the camera shakes a lot and it is very unpleasant for the user. To remove the shakiness I just check the pawn rotation and after that I only can see forward. It fixes the shakiness but nothing I’ve tried gave me the backward view. Sorry if it’s hard to understand what I am trying to explain, english is not my native language.