So I have a small problem regarding “pawn control rotation” for my camera. I want to make a feature that the player could look behind. Here’s a picture
As you can see my camera has a parent socket, up to this point everything is good, but if I want to remove the shakiness from the character movement I have to select “use pawn control” and when I do that my camera always displays front view, even though it is facing backwards, any idea how I could remove the shakiness and keep the camera facing backwards?
I have tried adding a new socket which would face in a different direction, but the outcome was the same.