I’m encountering a problem with collision in my space shooter when moving.
During play, I attach a shield actor to protect just the front of the ship. The ship moves programmatically and the shield is attached so it moves with the ship.
The obstacles move with physics and impulse. They trigger overlap events with the ship correctly while it is still and while it is moving. They also trigger overlaps with the shield while it is still. However, overlaps with the shield while moving are unreliable and often don’t fire at all.
I’ve tried a number of modifications such a CCD, and making the collision box for the shield much larger.
Any advice on why moving an attached actor would not trigger overlaps against physics objects would be appreciated.