Pawn Collision Bug? Pawn still hits when pawn is set to ignore

I have use both custom and starter content meshes. The meshes I made are a simple oblong box resembling a box of ammo and I used “Auto Generate Collision” when importing from 3DS Max. I have not tried 4.12.3 yet, I just downloaded it last night. I do not have a good way to share the custom mesh unless you can give me a tip on how to do so.

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