Hi
I’m using an elevator blueprint, that I move to the target height with the “Move Component To” Node, however when my character pawn stands on it, it either clips through the top it when going up, or floats above it when it’s moving down. This means some of the collision is updating too slowly but I don’t know how to fix this.
I’ve tried changing collision to complex, this just makes my character fall through the mesh
and I’ve tried enabling CCD on all meshes but this doesnt seem to do anything.
If someone could help me out I would be very pleased, if not then thats ok too, I love all of you