Hi folks
I created a Pawn Blueprint for an idea for a game I had. I want to keep the scope small, so I wanted a static mesh to move across a plane to a clicked location on that plane. I had implemented:
- A cube with a floating pawn movement component
- Some Blueprint logic to use Simple Move to Location from the AIHelper library of nodes
- A small plane in a map that was contained in a nav mesh bounding volume
This worked at first, and the cube traveled to the location. I verified this using some debug spheres I spawned on successful hit results.
But then I opened a new map to make my first level, and I am seeing different behavior. Now, the pawn will move just a little, even though I am still getting successful hit results.
I donβt have a player controller or AI controller implemented, and I am feeling like I am missing something.
Could someone please help me understand these two different results?
EDIT: Here is a gif of what I am struggling with. Happy to add more information! Animation.gif - Google Drive