Pawn - Chase the Mouse

Hello! I am working on a tiny prototype for a spaceship game.

I’d like to take an approach similar to Battlefront 2’s mainly because I like how it feels to control, seen below:

I’m racking my brain trying to figure this out, because all I can know how to do is a sort of virtual joystick where the center of the screen is (0,0), up is (0,1), to right is (1, 1), etc.; however, this does not give me the same feel that I’m looking for, and I cannot think how to tweak it further.

What I think I’d like to do is make the ship chase the mouse, rather than the joystick approach.

My question is: How would you accomplish this chase approach? Could I project the mouse position out in front of the ship and establish that as the point to turn to? After that, I’m not really sure how to make the pawn face that point and have it feel similar to the video purely using Look At Rotation.

I’ve no knowledge of it myself, but here are some tutorials:

Freelancer Style Mouse Controls Part 2 - UI and Mouse Cursor: Making a Space Sim in Unreal Engine

Unreal Engine 5.3 Planet Gravity System #6 - Control Spaceship With Mouse