Hi, I have a problem that I can not solve for some time, I have implemented in my game the possibility for the player to possess a drone, which he can then move with a simple floating pawn component.
My problem is the following: when I control the drone, after a certain random moment, the rotation of the drone’s camera on the Z-axis locks to its initial position and I can’t rotate the drone anymore (I can still move forward/backward, go left/right, and up/down).
This is the first part of the video on the right when i get this shaky movement.
I rebuilt the exact same system in another project and it works perfectly, (second part of the video)
I tried to find the differences between the two projects that could impact this “bug” (Inputs, controller rotation, code etc) without finding a solution, if someone has an idea of the problem it would be great.