Pawn Camera/ and controls are facing the wrong direction in viewport

Hi, I created a pawn blueprint (sphere)/ and setup axis mappings to have it move- however when played inside the viewport the camera/ ball controls are facing/ corresponding to the the wrong direction (backwards)- so even when the camera is altered to the oppsite barring/ degree the controls still correspond to the wrong direction… Attached to the Ball (sphere) blueprint is a spring arm and attached to that is a camera. ‘Absolute Rotation’ for the spring arm rotation in viewport has been selected as suggested in the skillshare tutorial I am following. What is the resolution to getting the camera/ controls to correspond to the correct direction (forwards)?

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This is a bit unclear from you explanation, maybe post a video showing the issue. You can also rotate the sphere to face the correct rotation and don’t parent the camera and arm under the sphere, it needs to be parented to the pawn.

When you have issues like this take some time to look at the examples created by unreal. Either study the starting assets or download the example project from the marketplace which has a lot of cool stuff inside.

Also, most of the tutorials just do stuff wrong. When searching for a tutorial try finding someone that actually worked or build a game. Is not easy to find actually.

Thank you for a prompt response. I am working with a tutorial in Skillshare. Let me tru a better way to explain: Imagine you created a ball/ pawn blueprint to move down a race track… Labelled on one side of the track is ‘Start’ the other ‘Finish’. After the blueprint/ ball have been created and axis mappings assigned, when I try to push play (where you’d imagine the ball to Start) the ball is at the start of the track but is facing the wrong way/ along with it’s (Ball blueprint’s) corresponding controls? Is this cleaarer? Thanks

I have ( i think ) the same problem, when I try to move my pawn it goes backwards, even when I try to rotate my pawn in blueprint mode it’ll only work when I’m on the ground, as soon as I try to fly it goes backwards again. I got my references from this video https://www.youtube.com/watch?v=rYfpdoNibEQ skip to 22:34 to see what I mean when I say fly and when I’m on the ground. All I want to do is rotate the pawn so it goes forward indefinitely, my guess is that it thinks the plane’s exhaust is the plane’s front and vice versa. Any suggestions to try to fix it?