Pawn blueprint based on C++ class with StaticMeshComponent root component inconsistently corrupts.

Hello [mention removed]​,

I have found reports of similar behavior in versions older than UE 5.3, though caused by different factors.

Could you share the C++ code where the Body component is created in your Pawn? Additionally, can you confirm if this has problem has only occured for you in UE 5.3?

Best regards,

Francisco