Pausing your Game when Steam Overlay becomes Active

Hi Motanum,

I know it has been a long time since you have posted your tutorial, but we are now in 2020 and I am a blueprint only developer which would like to know how to pause a game when the steam overlay is called.
I have followed your tutorial with care, but at the time of compiling the code (in Unreal or VS), I have a lot of errors.

I would like to know if you could test and rewrite your tutorial for the latest engine and steam sdk (I’m on 139). Or if I could show you the errors given by VS?

If anyone comes here and has any idea of how to do this please let me know.

Many thanks!

Michael.