Paused Narration on UI

Hi all,

I’m currently making a project which involves narration that is toggled by a button once the user is close enough to the proximity trigger. I want to make it so that the narration is paused whenever the Menu UI gets opened and resumes whenever it’s closed. I’ve already done this for my ambient (background) audio, but this seems to be more complicated for some reason. Can anyone help? I’ve attached an image of the blueprint for one of the background audio classes for reference. Thanks!