Pause Menu Blueprint Not Working Correctly in Unreal Engine 5.5

Hello fellow developers,

I’m having some trouble with my pause menu setup in Unreal Engine 5.5. I followed the steps in a tutorial where I created a Widget for the pause menu and a corresponding Blueprint to handle its logic.

However, the functionality isn’t working as expected. Here’s what I’ve done so far:

  1. Created a Pause Menu Widget.
  2. Set up the Blueprint to toggle the pause state.
  3. Made sure the Input Action for Pausing (IA_Pause) is mapped correctly.
  4. Attempted to use the Set Input Mode Game and UI to allow interaction with the UI during pause.

Despite this, the pause menu doesn’t behave correctly — it either doesn’t appear or doesn’t respond to input when triggered.

Has anyone encountered a similar issue or could provide a solution?

Thank you in advance for your help




1 Like

Is ‘tick when paused’ set for the player actor?