Hello fellow developers,
I’m having some trouble with my pause menu setup in Unreal Engine 5.5. I followed the steps in a tutorial where I created a Widget for the pause menu and a corresponding Blueprint to handle its logic.
However, the functionality isn’t working as expected. Here’s what I’ve done so far:
- Created a Pause Menu Widget.
- Set up the Blueprint to toggle the pause state.
- Made sure the Input Action for Pausing (IA_Pause) is mapped correctly.
- Attempted to use the Set Input Mode Game and UI to allow interaction with the UI during pause.
Despite this, the pause menu doesn’t behave correctly — it either doesn’t appear or doesn’t respond to input when triggered.
Has anyone encountered a similar issue or could provide a solution?
Thank you in advance for your help