Pause in Sequencer Player doesn't work correctly [4.23.0]

At certain points in my project, I need to pause sequencer, and then play it again. However, when i play it after pause it does not begin exactly from the moment from which it ended. There is no smoothness and plays too abruptly.

I also have video of this bug:

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Thanks

This was fixed and awaiting the 4.23.1 hotfix to be released. Can you upgrade to that version when it comes out?

Here’s the details for that issue:

https://issues.unrealengine.com/issue/UE-80250