Pause gameplay, without pausing the in game sound?

In my game, I have two pause menus. One where you can navigate back to the main start menu screen and another that just pauses the game and places a widget with the word “PAUSED” in the center of the screen.

Is there a way to pause the game without stopping the in-game audio, such as music or enemy sounds for example?

The first pause screen is fine as I want that to be silent. But the second pause screen I mentioned, I would like any sounds that were playing at the time of pausing the game to continue playing.

Hope this makes sense! Thanks, everyone.

You can try this, screenshot from a trigger box that pause the game when the player touch it. It will pause the game and start to play a sound after.
Tell me if you need more help.

set the global time dillation to 0