Pause is working a little too good. After issuing APlayerController->SetPause(true) input from the gamepad appears to be disabled. Is there a way to get the Start/Back buttons while in a pause mode? Having input disabled seems like an odd design choice so I suspect something else is off.
When I press the Start button (Xbox Special Right or Left) to pause my game, and call SetPause() the gamepad stops sending events to the game. Is this normal behavior? Have I done something wrong?
The only thing I can think of is that once you hit pause, it stops ticking the PlayerController along with it’s Inputs… that might be an engine issue and is probably a bug I’d say.