Hi, I have an inventory system that displays a character preview and item previews as render targets. I also want the game to pause while in the menu. However, I’m having some issues. If I use the Set Game Pause function the render targets no longer spawn until I close the menu (I have tried the tick on pause option in the targets). But if I use Set Global Time Dilation as an alternative, it fixes the render targets but I can no longer drop objects (they spawn in the same place as each other and ping off into nowhere). Any advice? Thanks!
SOLVED: I came up with a solution for anyone encountering this problem. Instead of using Set Game Paused or Set Global Time Dilation, instead use Set Custom Time Dilation for any actors or elements you want ‘paused’. All the render targets and such work as normal, items drop in real-time solving that problem and for all intents and purposes, the game is paused. All the best!