Pause editor from blueprint

I need this badly… the ability to “pause simulation” from blueprint/c++ (NOT using the viewport button) is magic for the developer… then i could pause the execution from code, in the exact moment i want to, unpossess if i need to (using the viewport button) and then inspect the scene on the viewport with the simulation paused, allowing to use even the “frame skip” (using the viewport button).

Someone must know, it appears to be basic thing for debugging gameplay…