I need to know if UE4 have something like Unity Debug.Break(), which allows us to pause the editor execution from some point in code, and then select any actor on the scene, and even “frame skip” if i want to.
I can do something similar by calling “set game paused” from blueprint and then click on “unposses” editor button, but in this case i cannot resume the game again nor use the “frame skip” editor option (not available).
Looking for the same behavior as the “pause” button (after play) on the editor (different behavior from set game paused), but calling it from blueprint or C++ (without pressing the button from the editor).
Thanks a lot!!