pause animation in embedded blueprint sequencer

I have a fairly simple animation inside a blueprint controlled via sequencer that needs to play once and pause on the last frame when visible, and stop and reset when hidden. The issue I’m having is to pause the animation on that last frame, since even when paused the animation starts again.

Here’s the blueprint:

I’m inferring that the culprit might be that Event Tick node but I don’t know any workaround and I’m running out of ideas, any help would be much appreciated!

The answer to my problems was this to wire it like this:

Hope this helps