Pattern movement combined with pathfinding

Hi,

i am looking for a way to combine patterned movements like
Zick Zack, Wave, Meander and so on.
while still keeping AI pathfinding capabilities.
My problem seems to be changing movement repeatingly
distracts pathfinding.
I didnt find any way so far.
I only use Blueprint.

no one helps me
:sob::sob::sob::sob::sob::sob::sob:

Hey @Chronoknight

maybe you can use the idea from ApeirogonGames and create something useful:

Comment
by u/ApeirogonGames from discussion I am trying to set up a AI to use a custom nav mesh, how do I tell the AI which Nav Mesh to use?
in unrealengine

It’s still far from ideal, there are a lot of edge cases that need to be handled. And the path reoccurs per navigation point pair and is then re-projected. I tried to add in some dampening functions and tried to reduce sample points on shorter distances.



oh thank you