Patrol Points array - how to properly transfer it to State Tree?

I’m new to programming and UE, and I’m probably doing this wrong… I’m trying to create a simple patrol state where my NPC will move from one patrol point to another. I store the NPC data in a Parent Data Asset, where I created a PatrolPoints variable that references the BP_PatrolPoints blueprint (an actor that I place on the level several times), BUT it has a Soft Object Reference type because when I tried to use Object Reference, I couldn’t assign the patrol point actors in the Data Asset instance… I think this is my main problem because I don’t see a way to transfer the Soft Object Reference to the Location for the AI Move To node. I took screenshots of what I have, hopefully they will be informative. So how do I do this correctly?