Excited to create stunning environment art for video games while keeping myself constantly challenged and up-to-date!
Six years experience from console to mobile development, versatile art style.
**General Skills: **
• Artistic environment composition and level design, strong sense of form, atmosphere and light.
• Optimized modeling and highly conscience of production needs and gameplay standards.
• Exceptional understanding of modularity, texture and material blending for re-usability.
• Versatile and experienced in mobile,PC, Console, web & VR development.
• Enjoys contributing to production documentation and standards, creation of utilities and scripts.
• Rapidly adopts new software and tools.
• Experienced with leadership roles including outsourcing and in-house training management.
• Autodesk 3ds Max
• Autodesk Maya
• Pixologic Zbrush
• Substance Designer & Painter
• Marvelous Designer
• World Generator
**Engine Experience: **
• Unreal Engine 3 & 4
• BigWorld Technology: Bigworld Engine
• HeroCloud: Hero Engine
• Unity Engine
• Valve SDK (DOTA 2, Source Engine)
Feel free to contact me via my website OR firstname.lastname@example.org