Pathfinding with large Character Mesh

I have a large Mech type mesh some 1200 high, 1000 wide , 500 depth in a Character class.
The problem I have is pathfinding keep saying “request successful” (after moving what looks like its width) when I use “Move to Location (AI Controller)”.

I have tried setting "Default Query Extent X to 1200, Y 1200, Z 1300. Under “Agents” with the same results

Should I be doing something with he capsule too?

It was to do with the capsule being too small, together with the “Default Query Extent X to 1200, Y 1200, Z 1300” settings in the Agent Nav settings, the Mesh is now moving. Have to be carful to to move the mesh too low in comparison with the capsule too.