hi everybody!
in order to use navmesh and pathfinding with objects that fly in 3d space has anybody tried something like this) (take a look at the photo!).
before loosing sleep and time trying this i thought that asking first was better ![]()
practically keep the mesh connected to the navmesh using a long static mesh,longer than any height the flying object can reach or dynamically generated using a raycast
might this work?worth trying?
thanks