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Pathfinding for RTS

Hello all,
I’m looking into pathfinding for a RTS style game with a basic Ai simple move all the ai keep tripping over each other. I found you can change the ai controller to a detour Ai controller but I’m getting the same results.

Is something like A* the only option for this or is there some other method that blueprints can handle without to much performance loss ?

You will not become happy with the standard navigation. It is simply not really viable for rts games with many units and possibly a grid based approach.

It is better to write something on your own with a* or to check out the marketplace.