I’m trying to render a shot using path tracer in Unreal Engine 5.1, as soon as I enable ACEScg color space I notices that some of the bokeh gets visibly noisy, I lowered the “max path exposure” in the volume to avoid fireflies in the render but the problem persist, also I noticed that all the areas where the roughness of the material is more prominent texts to get noisy even if I crank the antialiasing samples in the movie render queue. Any idea what could cause the problem?
I attached a couple of stills to highlight the problem

