Path Tracing Groom Cache and FBX Hair Bind Performance Drop

No, sorry.

I was actually wondering if Epic is aware of this issue, because I’ve tried a good amount of things systematically, and none of them improved the performance. I’ve built a few different UE versions off of github, used multiple ways to get an animated groom, and tried quite a few console commands as well.

Its interesting because UE has a really fast path tracer, but groom binding/groom cache just seems to tank performance.