I haven’t seen much discussion about Path Tracing on the forums so I am very interested to get to know your experiences with it. I know Epic says that it is just for reference but the results are already quite impressive. So far, I’ve used it only for indoor scenes. Below I wrote down some of my first impressions
pros:
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gives much better results than Ray Tracing without too much setup
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much better light details especially for small objects
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mirrors are working properly
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in normal Ray Tracing mirrors are not showing GI - do you have any solutions for this?
cons:
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High-Resolution Screenshot with multiplier not working - the workaround for this is to launch in standalone, increase resolution and make a normal screenshot.
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However, this is quite unstable on RTX 2070 Super with 2K resolution. On a small indoor scene, it crashes the engine and I think this is due to video memory getting full. Did anyone have similar problems? Normal Ray Tracing seems to work fine with higher resolutions
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translucent materials don’t work
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no denoiser - I have tried the external program, Topaz Denoiser and it gives good results. Would be great to have something built-in
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IES light profiles not working