Path Tracing Errors: Skin details disappearing

Hi there,

I’ve been working in UE5 on a personal project, I’m trying to use path-tracing to render the character but for some reason that I’m not aware of, whenever I change to path tracing, the skin material loses aall of the detail that it has.

The mesh looks low poly and unsmoothed and all the texture information disappears as well. I’m not sure if this is a mesh issue, lighting or material issue.

Does anyone know how to resolve this issue?