Path tracer - how to get render passes?

Hey! I’ve been trying to follow the “Rendering Lighting Components with MRQ” from the
Path Tracer Documentation and at first glance, it seems to be working for me in a simple test scene. The tutorial was a little confusing for me at first but in the end, I managed to combine all passes in Nuke and receive the same image as a simple render without any passes.

Let me know if there are some steps that you couldn’t complete or if you need a step-by-step explanation of each step that I’ve done.
Hope I could help!

2 Likes