When trying to install UE5 EA inside the Epic Launcher, I’m getting a maximum path length exceeded error which I have never seen with UE4. The path I’m trying to use is D:\Programming\UnrealEngineInstalls\UE_5.0EA
Try with moving the path directly to the root, the Early access build has am extra chunk of text. (UnrealEngine-5.0.0-early-access-1)
Regards
Putting at the root D:\UE_5EA works. I was going to try this anyway but wanted to make a post to bring it to Epic’s attention. If anything to add a release note that this may happen, or if it can be fixed.
Having a similar issue (Path too long) but on the sample project.
and I get this with the Default path. A folder at the root of C: and a folder at the root of D:
most frustrating
any ideas?
Same response, change te path to the root
Someone on FB suggested looking at my ‘Vault Cache’ path.
I changed it to a folder on the root and bingo ‘Valley of the Ancient’ is now installing…
Google. Depending on your Windows 10 edition, you can simply use GPO to edit the path character limitation and enabled or disable that. If you are on Windows Home you will need to use the registry, but it’s not complicated. All the proposed solutions don’t really solve the underlying issue that is Windows default behavior of limiting paths to 260 characters. I use a shorter path than you do and I saw 210+ characters paths. It’s bad form of Epic to use paths with so many characters.
Yeah MrTroutButter, yumyum, Yeah it can be a real headache, I tried LongPath Tool Program which helped a lot.
I have long paths enabled in Windows, and even that is not required for the software to actually be able to use paths up to 32768 characters. Do you want me to show you how to fix this problem in your code, free of charge? Hint: don’t use MAX_PATH.