Is there a way to have the “find path to location” take the owning actor mesh/size into account when determining a path? for example, the node will find a path through two static meshes that is too narrow for the actor to pass through, and would be stuck trying to pass through. In addition, is it possible to take other actor meshes into account? The path also does not account for other actors on the plane, and will collide and slide off of actors in the way of the destination
Any advice or pointers to where i can learn more are welcome, Thanks