path to location does not account for actor/mesh size

Is there a way to have the “find path to location” take the owning actor mesh/size into account when determining a path? for example, the node will find a path through two static meshes that is too narrow for the actor to pass through, and would be stuck trying to pass through. In addition, is it possible to take other actor meshes into account? The path also does not account for other actors on the plane, and will collide and slide off of actors in the way of the destination

Any advice or pointers to where i can learn more are welcome, Thanks

Managed a Solution with the RVO avoidance setting. While it does not take the actual actor mesh into account, it instead tries to stay a set distance away from the actor, which works.

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