Path deformation scene from 3ds max to UE

Hi i wanted to bring this scene over to UE4.4.3.
[link text][1]

but ive no idea how to do this. the animation is done with a path deform modifier. as far as i know ue dosnt support wheter this modifier or a baked down vertix animation.

thx for ur help

[1]:

Hello invesar,

Are you attempting to have this as an animated movie within your game like a cutscene or a title?

Or do you want 3 Dimensional Ribbon like objects to animate and fly around in a world space?

Thanks,

i see no one has answered you Andrew, but ide like to ask the same question if u or anyones knows. i’d like to do the same thing, to have it as an in game object (not animated movie). is this possible? i thought to de it with morpher modifire but then i have to take many snaps of the animation, and the resukt is not as good as the original and it taked a lot of time. is there a better/ gaster way to do this?
thanks a lot,
matan

Hey MATAN,

If you wanted something like a ribbon to animate across the screen in real-time you could set it to move to a location across a ‘Timeline’ within blueprints. This gives you greater control than matinee since you will be animating along a curve.

Take a look at our sample ‘Content Examples’ project which utilizes timelines in various ways to animate and move objects for your game.

Timeline Functionality

Timeline Animation

https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints_Advanced/2_1/index.html

Let me know if you need help figuring out how to animate along a timeline.

Cheers,