I am trying to build a looper functionality in Fortnite creative that I had previously built in Unreal Engine in our Steam game . I am using the Patchwork devices as that is the only way you can get to the Quartz clock for timing (although possibly the pulse device might have too). In any case, I have 7 patchwork sequencers each tied to a separate instrument (drums, bass, lead, pads, etc). Each instrument is tied to a fusion sampler patch that has a loop/sample for each note in patch. This all works fine except that I have more than 12 samples in the fusion patch so I get at them by changing the octave on the sequencer but I cannot change the names of the samples on a device I wrote because the Patchwork Note Sequencer does not send out a signal that I can subscribe to when an octave is changed. The note trigger tells me when a note changes but I could really use an octave trigger device as well. I have a work around kludge to do this but requires multiple trigger devices, value setters and custom verse devices. Here is a video showing what is going on and discussing what I think would be a good add at least in this case for my looper. https://www.youtube.com/watch?v=80lTDTC8xAc
Any ideas?