Hi All,
I want to start saying I’m pretty new to this topic.
I’ve read the documentation here:
https://docs.unrealengine.com/en-US/…ing/index.html
https://docs.unrealengine.com/en-US/…tch/index.html
Along with some threads in this forum, in particular:
https://forums.unrealengine.com/comm…ecommendations
but I still have doubts about how the releasing/updating of a game should be done.
I’m not looking for platform specific (like mobile) solutions nor how to release updates on steam.
The main idea for my workflow is to have a game updater that releases and patches the game time after time.
The game is windows only (but if you have hints on other patforms fell free to share).
My doubts are:
Which is the best way to create patches in unreal? Having a single release and then release patches based on that release as a single patch file (.pak) replaced every time? Or there is a way to made incremental patches?
Which UE file should I keep versionated? They say cooked file in documentation but this mean using a lot of storage. Is there another solution to have less disk usage?
Is someone able to share some hints or detailed explanation or a workflow example for this topic?
Thanks a lot!