Pasted FormatText node discards new value on compile

A copied-pasted FormatText node discards edits when compiling the blueprint. The changes are displayed until then but not saved either.

When I delete that node, place a new one and paste in the intended text then I get the following error on compile:

BlueprintEditorCompileResults:Error: Error Internal compiler error inside CreateExecutionSchedule (site 2); please contact the framework team as we need a repro for this bug!

So the compiler error is related to the string-text conversion: after deleting the FormatText node, the converter’s output slot still indicates an existing link:

http://zspline.net/temp/Clipboard%20Image%20(18).png

Replacing the conversion nodes (which were pasted along the FormatTexts) also fixes the original issue, losing changes.

I’ll leave the question open, maybe Epic will take note of this issue.