I’m animating a walk cycle for a 6 legged character in unreal sequencer, is there any way to mirror keyframes to the opposite bones. All I can find online is mirroring full animations. There is very little good info on building cycles from scratch.
The jank way I am trying rn is trying to figure out where the values get flipped when I just past them back over, but it is veeeery slow and tedious.
Any help is much appreciated!