Hi guys, i am trying to create a door that opens only when the correct code is entered.
I’ve created a door blueprint and a widget blueprint that contains a text box. Triggering the widget to show on viewport on overlap and here’s where i am stuck at.
How can i setup a default password for that door and then check if the text typed in the text box is the correct text so i can move forward and open the door?
Played around with Interface blueprints a bit but couldn’t find any tutorials that was helpful. If Interface blueprints are nececary for those 2 blueprints to comunicate and check theit text variables against each other, then what kind of functions do i need to create inside the Interface? What kind of Inputs/Outputs?
I hope somebody can help or at least point me to the right direction. Thanks.