According to this tweet, seems like there a bug with the binary version of UE 5.5 which doesn’t use the correct UE.swift file.
After finding about that, I build UE 5.5 from source on a Mac, followed the instructions and it worked.
According to this tweet, seems like there a bug with the binary version of UE 5.5 which doesn’t use the correct UE.swift file.
After finding about that, I build UE 5.5 from source on a Mac, followed the instructions and it worked.