Hi, I’m making a door that consists of a door blueprint and a knob blueprint. the knob is also a child actor inside the door blueprint.
interacting with the knob unlocks the door, but I can also interact with the door directly, if it’s unlocked.
so I need to pass the value of the IsDoorOpen boolean between the handle and the door. currently I have an interface message/event to pass it, however it seems overkill. is there a way to do the same through a custom event or something? I tried custom event but it says the target isn’t compatible.