I have a variable I can log (print) to the screen in my level blueprint. I am learning about the HUD, and I want to take the same variable and output there. I can’t access the variable from the level blueprint in the HUD blueprint.
Do I have to cast it from the level blueprint to something the HUD will see?
What I have (real basic, just learning, don’t flame) in my level blueprint:
You can see that in the HUD event graph, I have the draw text function, but can’t set the text pin with the variable from the level blueprint. It’s just not showing up.
Can someone help?