Passing Microsoft Band 2 Data into Unreal

Hi - I was wondering if its possible to pass real-time data from a fitness tracker (the Microsoft Band 2) into the Unreal Engine as a live game parameter ?
I know that there is an Android SDK available for the Band but I was wondering:

  1. Assuming I can use the SDK to pass real-time data into an Android device how hard would it be to then forward that android info into Unreal ?
  2. Would it be possible to bypass using an actual Android device and instead to cut down on latency forward the data directly from the Band into unreal (is there a plugin or script that can receive Bluetooth signals as though the game engine itself were an android device ?)
    Any advice would be great.