Heyas,
I was wondering if currently there is any method implemented for communicating information between program instances?
Basically having game instance A being able to send information to game instance B, and visa versa.
I’m really only concerned with it being server side, as client information could just be replicated to/from.
Thou such client side ability would be an added bonus for something i am sure.
As an example, let’s say you had two program instances running, with several players connected to each, and wanted to send or share some arbitrary information/data.
It could be XP, ‘player X just got a headshot’, or some random chat string.