I’m trying to pass the coordinate of an object(3 vector) through a message node but can’t seem to get it to work. Does anyone know a tutorial that might help?
here’s my_character blue print. I created a box in front of the pawn and I’m trying to get “interactible” objects to go to that world location when hit by a raycast.
This mess here is the blue print of the “interactable” object. When the an object is hit by a ray cast it sends a message to see if the object can be interacted with.
If it can that it moves the object to the world location of the box that sits infront of the character. For some reason I can’t send the world location of the box through
Message nodes.