Passing generic Structure Object to C++ Function

Found a forum post with an explanation, thanks to the wildcard keyword.

I hoped for a cleaner solution, but it seems solid to me.

https://forums.unrealengine.com/community/community-content-tools-and-tutorials/27351-tutorial-how-to-accept-wildcard-structs-in-your-ufunctions?56537-Tutorial-How-to-accept-wildcard-structs-in-your-UFUNCTIONs=