Hello - this is my first post here, so please forgive me if I get the formatting wrong. I’ve tried searching in as many places as I can find on this topic, but I don’t seem to be getting anywhere - I feel like I’m missing something obvious, which is extremely frustrating.
Here’s a quick breakdown of what I’m trying to do:
I’ve followed Rama’s tutorial here for doing the basics of what I’m trying to accomplish. However, I can’t seem to figure out how to set a variable in my “CharacterSheet” BP from my dynamically created widget BP.
Here are a few images that show my Character Sheet BP:
The primary function that begins the widget creation
Thank you for the assistance, Aesais. I have no idea what I just did, but now I’m able to get the value on the level BP. I have a feeling I need to spend a LOT more time with dispatchers to truly understand what the heck you did.
Is there a reason I have to go all the way back up to the level BP? It looks like if I just stop at the point where you add the event “Button was clicked”, which is my GUI BP, I can get the value from that event. Is that what you meant by “go one deeper”?
Answered my own question experimenting. I stopped creating dispatchers at the main GUI BP (CharacterSheet), and created an event there that delegated to the binding for “Clicked”. In addition, I added the “Int” property to the Call, which gave me the int output on the event. Wahoo! Thanks again, Aesais!
Yea, that example I posted was to get to the level BP, but the same concept works from going from UI to UI (Considering a parent-child relationship). Glad I could help =)